Large City: Zě Sf-52u Yǐnnaah

Zě Sf-52u Yǐnnaah

Zě Sf-52u Yǐnnaah
Example Constructi architecture.
StateFederation of Alveria
ProvencePl-671m Province
Sub ProvenceÈqyězah Zone
RegionGa Go Forest
Founded1253
Community LeaderAdministrator Grêbêv Tsheshêbê
Area448 km2 (179 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation6458 m (21187 ft)
Average Yearly Precipitation289 cm/y (113 in/y)
Population105868
Population Density236 people per km2 (591 people per mi2)
Town AuraConjuration
Naming
Native nameZě Sf-52u Yǐnnaah
Pronunciation/dɪə/ /jɪnˈnaah/
Direct Translation[Propername] [sadness]
Translation[Not Yet Translated]

Zě Sf-52u Yǐnnaah (/dɪə/ /jɪnˈnaah/ [Propername] [sadness]) is a subtropical Large City located in Èqyězah Zone, Pl-671m Province, within the Federation of Alveria.

The name Zě Sf-52u Yǐnnaah is derived from the Constructi language, as Zě Sf-52u Yǐnnaah was founded by Qu-66k 'Newman' Zëmë, who was culturaly Constructi.

Climate

Zě Sf-52u Yǐnnaah has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 9°C (48°F). Zě Sf-52u Yǐnnaah receives an average of 289 cm/y (113 in/y) of precipitation, most of which comes in the form of rain during the summer. Zě Sf-52u Yǐnnaah covers an area of nearly 448 km2 (179 mi2), and an average elevation of 6458 m (21187 ft) above sea level.

Overview

Zě Sf-52u Yǐnnaah was founded durring the late 13th century in summer of the year 1253, by Qu-66k 'Newman' Zëmë. The establishment of Zě Sf-52u Yǐnnaah was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Zě Sf-52u Yǐnnaah's construction back out of the project. Qu-66k 'Newman' Zëmë pushed on reguardles, and Zě Sf-52u Yǐnnaah was finished, but starts off as a terible place to live.

Zě Sf-52u Yǐnnaah was built using the conventions of Constructi durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Zě Sf-52u Yǐnnaah is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Zě Sf-52u Yǐnnaah is buildings folow an organic layout of premissive cobblestone streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Zě Sf-52u Yǐnnaah's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. Unfortuantly, these monster and outlaw focused fortifications are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

A look around Zě Sf-52u Yǐnnaah gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes.

Civic Infrastructure

Zě Sf-52u Yǐnnaah possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Zě Sf-52u Yǐnnaah has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Zě Sf-52u Yǐnnaah has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Zě Sf-52u Yǐnnaah. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Zě Sf-52u Yǐnnaah's parks.

Zě Sf-52u Yǐnnaah has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Zě Sf-52u Yǐnnaah.

Zě Sf-52u Yǐnnaah has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Zě Sf-52u Yǐnnaah has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Zě Sf-52u Yǐnnaah has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Zě Sf-52u Yǐnnaah has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Zě Sf-52u Yǐnnaah has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zě Sf-52u Yǐnnaah has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zě Sf-52u Yǐnnaah has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Zě Sf-52u Yǐnnaah's public wards, blessings, and other arcane systems.

Zě Sf-52u Yǐnnaah has an Administrative Academy which trains individuals in the administrative arts.

Zě Sf-52u Yǐnnaah possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Zě Sf-52u Yǐnnaah's grid is powered by an arcane means.

Zě Sf-52u Yǐnnaah's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Zě Sf-52u Yǐnnaah has a first rate hospital which caters to anyone in need of long term medical care.

Zě Sf-52u Yǐnnaah has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Zě Sf-52u Yǐnnaah has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Zě Sf-52u Yǐnnaah's natural decorations nor waterways.

Zě Sf-52u Yǐnnaah has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Zě Sf-52u Yǐnnaah has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Zě Sf-52u Yǐnnaah has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Zě Sf-52u Yǐnnaah is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Zě Sf-52u Yǐnnaah's garrison was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

=In Zě Sf-52u Yǐnnaah when drawing, it's impossible to draw an imperfect circle.

The Dryad near Zě Sf-52u Yǐnnaah are known to be almost tame, such that they can be put to domestic use.

Zě Sf-52u Yǐnnaah's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves consuming a local narcotic to channel Illusion energies of tier 1 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 197
  • Farmers: 294
  • Farm Laborer: 661
  • Hunters: 352
  • Milk Maids: 258
  • Ranchers: 138
  • Ranch Hands: 290
  • Shepherds: 271
    • Farmland: 428765 m2
    • Cattle and Similar Creatures: 26467
    • Poultry: 317604
    • Swine: 21173
    • Sheep: 1058
    • Goats: 211
    • Horses, Mounts, and Beasts of Burden: 10586

Craftsmen

  • Arms and Toolmakers: 230
  • Blacksmiths: 252
  • Bookbinders: 141
  • Buckle-makers: 141
  • Cabinetmakers: 264
  • Candlemakers: 330
  • Carpenters: 347
  • Clothmakers: 302
  • Coach and Harness Makers: 113
  • Coopers: 278
  • Copper, Brass, Tin, Zinc, and Lead Workers: 144
  • Copyists: 100
  • Cutlers: 89
  • Fabricworkers: 240
  • Farrier: 920
  • Furriers: 67
  • Glassworkers: 407
  • Gunsmiths: 227
  • Harness-Makers: 99
  • Hatters: 201
  • Hosiery Workers: 77
  • Jewelers: 117
  • Leatherwrights: 271
  • Locksmiths: 110
  • Matchstick makers: 168
  • Musical Instrument Makers: 145
  • Painters, Structures and Fixtures: 132
  • Paper Workers: 155
  • Plasterers: 145
  • Pursemakers: 185
  • Roofers: 110
  • Ropemakers: 108
  • Rugmakers: 97
  • Saddlers: 179
  • Scabbardmakers: 227
  • Scalemakers: 112
  • Scientific, Surgical, and Optical Instrument Makers: 69
  • Sculptors, Structures and Fixtures: 101
  • Shoemakers: 101
  • Soap and Tallow Workers: 371
  • Tailors: 683
  • Tanners: 127
  • Upholsterers: 153
  • Watchmakers: 135
  • Weavers: 311
  • Whitesmiths: 84

Merchants

  • Adventuring Goods Retellers: 74
  • Arcana Sellers: 74
  • Beer-Sellers: 139
  • Booksellers: 170
  • Butchers: 278
  • Chandlers: 286
  • Chicken Butchers: 282
  • Entrepreneurs: 110
  • Fine Clothiers: 278
  • Fishmongers: 278
  • Florists: 65
  • Potion Sellers: 189
  • Resellers: 557
  • Spice Merchants: 137
  • Wine-sellers: 211
  • Wheelwright: 170
  • Woodsellers: 102

Service workers

  • Bakers: 588
  • Barbers: 542
  • Coachmen: 155
  • Cooks: 481
  • Doctors: 232
  • Gamekeepers: 168
  • Grooms: 93
  • Hairdressers: 407
  • Healers: 290
  • Housekeepers: 294
  • Housemaids: 622
  • House Stewards: 330
  • Inns: 97
  • Laundry maids: 192
  • Maidservants: 378
  • Nursery Maids: 192
  • Pastrycooks: 392
  • Restaurateur: 441
  • Tavern Keepers: 504

Specialized Laborer

  • Ashworkers: 140
  • Bleachers: 97
  • Chemical Workers: 61
  • Coal Heavers: 235
  • In-Town Couriers: 252
  • Long Haul Couriers: 246
  • Dockyard Workers: 211
  • Gas Workers: 51
  • Hay Merchants: 88
  • Leech Collectors: 255
  • Millers: 240
  • Miners: 235
  • Oilmen and Polishers: 165
  • Postmen: 252
  • Pure Finder: 134
  • Skinners: 330
  • Sugar Refiners: 60
  • Tosher: 158
  • Warehousemen: 352
  • Watercarriers: 222
  • Watermen, Bargemen, etc.: 330

Skilled Laborers

  • Accountants: 129
  • Alchemist: 156
  • Clerk: 225
  • Dentists: 106
  • Educators: 316
  • Engineers: 160
  • Gardeners: 111
  • Mages: 80
  • Plumbers: 115
  • Pharmacist: 127
  • Professors: 46
  • Scientists: 82
  • Wizards: 46

Civil Servants

  • Adventurers: 104
  • Bankers: 154
  • Civil Clerks: 264
  • Civic Iudex: 121
  • Consultants: 69
  • Exorcist: 220
  • Fixers: 129
  • Kami Clerk: 205
  • Landlords: 194
  • Lawyers: 129
  • Legend Keepers: 176
  • Militia Officers: 1176
  • Monks, Monastic: 341
  • Monks, Civic: 330
  • Historian, Oral: 235
  • Historian, Textual: 121
  • Policemen, Sheriffs, etc.: 240
  • Priests: 460
  • Rangers: 139
  • Rat Catchers: 169
  • Scholars: 173
  • Spiritualist: 203
  • Slayers: 59
  • Storytellers: 358
  • Military Officers: 378

Cottage Industries

  • Brewers: 311
  • Comfort Services: 407
  • Enchanters: 116
  • Herbalists: 116
  • Jaminators: 378
  • Needleworkers: 320
  • Potters: 170
  • Preserve Makers: 302
  • Quilters: 162
  • Seamsters: 504
  • Spinners: 302
  • Tinker: 117
  • Weaver: 278

Artists

  • Actors: 110
  • Architects: 42
  • Bards: 170
  • Costumers: 64
  • Dancers: 127
  • Drafters: 69
  • Engravers: 83
  • Fine Furniture Carpenters: 51
  • Glaziers: 117
  • Inlayers: 103
  • Musicians: 341
  • Painters, Art: 54
  • Playwrights: 113
  • Sculptors, Art: 93
  • Wood Carvers: 378
  • Writers: 341

Produce Industries

  • Butter Churners: 320
  • Canners: 294
  • Cheesmakers: 330
  • Ice Merchants: 47
  • Millers: 230
  • Picklers: 196
  • Smokers: 135
  • Stockmakers: 112
  • Tobacconists: 155
  • Tallowmakers: 240

41185 of Zě Sf-52u Yǐnnaah's population work within a Foundational Occupation.

57273 of Zě Sf-52u Yǐnnaah's population do not work in a formal occupation, but do contribute to the local economy. 7410 (7%) are noncontributers.

Points of Interest

Zě Sf-52u Yǐnnaah makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

Zě Sf-52u Yǐnnaah is in secret rebellion against their ostensible liege, having cut deals with his enemies, plotted to betray him for their own gain, or bridled under his tyranny and sought a better lord. The community’s leadership is all in on this plot, and outside viceroys or representatives are being kept carefully ignorant of the reality. The common folk may be oblivious to the truth, though they’ll doubtless have felt the same motivations and promptings that convinced their leaders to turn traitor.

In time immemorial, reportedly some time during the early 2nd century the Kami granted the town a great harvest. One of Zě Sf-52u Yǐnnaah's local festivals commemorates this miracle.

History